What windowing toolkit are you using? If its Producer then your account suggests that the scroll wheel is only implemented fully on the AGL/CGL or X11 parths, while Win32 is lagging behind. It might just be a couple of simple additions, or perhaps just a bug fix to get the Win32 side of things working.
Robert.
On 10/14/06, Stephen Northcott <[EMAIL PROTECTED]> wrote:
Hello all,
I am still working on this cross platform port from my OS X app to
Windows XP..
On my Mac I am spoiled by having a Mighty Mouse with four direction
scroll ball, instead of a scroll wheel, and have incorporated that
into my app on OS X. I use it for movement and panning in the Scene
View.
I assumed that on the PC I would only get scroll wheel functionality.
However whilst the callbacks I am using register that some kind of
scrolling is going on on the PC, I don't get any valid values from
the scroll deltas returned....
I am using 'osgGA::GUIEventAdapter::SCROLL' to register the scroll
wheel / scroll ball movement, in a callback.
I then use getScrollingDeltaX , ..DeltaY to read the wheel / ball.
As I have said, on both platforms with the code unchanged I register
that the scroll wheel is being used, but only on the Mac do I get
anything other than 0 values from the get functions..
I don't mind getting the values from somewhere else, but don't know
where to look, and am a little dissapointed that this part of the
code will have to be system specific, rather than just work on any
platform the same way...
I can't find anything on the mailing list about this either..
So I am assuming it is perhaps a non-issue and I am missing something..
Can someone enlighten me..
Thanks once again.
Stephen.
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