Hi,

I haven't heard of problems like you describe, I would certainly suspect a driver or build issue though. Do you have a stack trace?
Not yet, I usually use the release-version. I will try to track this down.
I have now built debug-libraries. I don´t get a valid statcktrace, when entering backtrace in gdb I am now at frame nr. 3 000 000, still running ...

I still have the feeling that this is some mingw / opengl issue, because it only happens when it comes to newer opengl-stuff. I´d really hope someone with more mingw-experience than myself could comment on this.

I cannot generate an implib from the opengl32.dll, because it has no symbols in it.

Regards,

Andreas


Do pbuffer and frame buffer RTT work? i.e.

 osgprerender cow.osg --pbuffer
This works good.
 osgprerender cow.osg --fb
This works, but slow!
 osgprerender cow.osg --fbo

This crashes. The output with notify-level debug is:

OpenGL extension 'GL_EXT_framebuffer_object' is supported.
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1
Setting up osg::CameraNode::FRAME_BUFFER_OBJECT


I suspect that there is an incompatibility with the mingw-lib and the microsoft-dll. I will try to generate the implib from the dll myself.

It would be really nice if other mingw-users could comment on this.

Regards,

Andreas


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/





_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to