Hello Bertrand,

thanks for your help. It sounds like there is no shadow in vmware, is it? At least it doesn´t crash at once. But naturally, if osg detects that there is no fbo supported, it will fall back to a different mechanism (pbuffer), which also works on my machine.

So if there are any other MinGW users that have a real Windows-Box running, it would be really nice if you could tell me if on your machine with your mingw examples like osgdepthshadow, psgprerender and so on are running with the fbo-extension. My hardware is a NVIDIA GForce Go 7400, and with the precompiled binaries by Mike _all_ examples run flawlessly. I have really tried to debug this (for hours, believe me), but I can´t get a clue.

Thanks for your help,

Andreas



bertrand greslier schrieb:
Hi,

I am a mingw user but under linux and occasionally... I use cross compilation to do windows versions for windows users... I have just test osgdepthshadowon.exe (v1.2) on vmware and it seems ok for me, the windows opens and it draws shape geometries with a light witch turn around..., but it is not a complete test because I haven't all openGL extensions with vmware. I can't help you more because I haven't a true native windows environnement.

For information I use these binary mingw32 packages directly and I have compile the rest.

freetype-2.1.10-bin.zip_FILES libungif-4.1.4-dep.zip_FILES freetype-2.1.10-lib.zip_FILES libungif-4.1.4-lib.zip_FILES jpeg-6b-4-bin.zip_FILES jpeg-6b-4-lib.zip_FILES SDL-1.2.11 libiconv-1.9.2-1-bin.zip_FILES tiff-3.8.2-1-bin.zip_FILES libiconv-1.9.2-1-lib.zip_FILES tiff-3.8.2-1-lib.zip_FILES libpng-1.2.8-bin.zip_FILES zlib-1.2.3-bin.zip_FILES libpng-1.2.8-lib.zip_FILES zlib-1.2.3-lib.zip_FILES
libungif-4.1.4-bin.zip_FILES

Bertrand.

On 10/15/06, *Andreas Goebel* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hi Bertrand,

    thanks for your help, I will use it the next time I get trouble
    like this.

    Are you, by any chance, a MinGW user? Do the examples that use a
    pbuffer-object work on your machine, for instance osgdepthshadow or
    osgprerender?

    Thanks,

    Andreas

    bertrand greslier schrieb:
    > Hi, Andreas,
    >
    > for your problem of compilation you can use default environnement
    > variables like this in your .profile or .bashrc (system depends)
    file
    >
    > #for gcc
    > export C_INCLUDE_PATH=$HOME/localwin32/include
    >
    > #for g++
    > export CPLUS_INCLUDE_PATH=$C_INCLUDE_PATH
    >
    > #for link
    > #WARNING => LIBRARY_PATH is not understand by ld/mingw
    > export LIBRARY_PATH=$HOME/localwin32/lib:./
    >
    > #for execution
    > #WARNING => LD_LIBRARY_PATH is not understand by msys, you must
    use PATH
    > export LD_LIBRARY_PATH=$LIBRARY_PATH
    >
    > export PATH=$HOME/localwin32/dll:$PATH
    >
    >
    >
    >
    > On 10/14/06, *Andreas Goebel* < [EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>
    > <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
    >
    >     Antoine Hue schrieb:
    >     > Andreas Goebel wrote:
    >     >> Hi,
    >     >>
    >     >> when I make the recent CVS version of osg with MinGW,
    >     >> /usr/local/include is not used for includefiles (with
    version 1.1,
    >     >> this directory was used, because either Producer or
    OpenThreads
    >     was
    >     >> installed directly in /usr/local, I don´t remember exactly).
    >     >>
    >     >> My jpeglib is installed in /usr/local/include.
    >     >>
    >     > In my latest build of the OSG 1.2 package, OpenThreads is in
    >     > /usr/local => OPENTHREADS_INC_DIR=/usr/local/include and
    >     > OPENTHREADS_LIB_DIR=... made it correct for include and link
    >     >
    >     >
    >     > Actually, I am wondering why on MingW OSG, OT and Producer
    are not
    >     > directly within /usr/local?
    >     >
    >     > Antoine
    >     > _______________________________________________
    >     > osg-users mailing list
    >     > [email protected]
    <mailto:[email protected]>
    <mailto:[email protected]
    <mailto:[email protected]>>
    >     > http://openscenegraph.net/mailman/listinfo/osg-users
    >     > http://www.openscenegraph.org/
    <http://www.openscenegraph.org/>
    >     >
    >     >
    >     >
    >     Thanks,
    >
    >     you brought me right back on the right track. I used a different
    >     include-dir, because I wanted a different place for osg than
    usual.
    >     I gave that up later on, so I can use the
    openthreads-inc-dir you
    >     said.
    >
    >     So my problem is solved, but the original question is not: Can I
    >     pass an
    >     additional include-dir to the osg-makefile, if, for
    instance, third
    >     party libraries are installed in strange places?
    >
    >     Thanks,
    >
    >     Andreas
    >
    >     _______________________________________________
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    >     http://www.openscenegraph.org/
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    >
    >
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