Thank you Chris! So, im guessing that "block-on-vsync" basically does the same thing as vertical-sync but they sync in different ways?
As i understand from "http://openscenegraph.net/pipermail/osg-users/2006-March/062743.html" the "proper" way to get vertical-sync and to keep the program from eating all cpu-power is to call the function that you described and add an glFinish() at the end of my rendering loop or did i get everything wrong? David On 10/16/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
David Johansson wrote: > Okay, it seems to work nice on my machine. Also, most (all?) games > using openGL can set V-Sync at runtime.. > I'll get to tracing that 'v' key as soon as i have time, thanks for the > input! I think that the 'v' key actually toggles "block-on-vsync", a different condition. Here's the code I use: // Code from this cited message: // Date: Tue, 21 Mar 2006 21:07:35 -0800 // From: "Farshid Lashkari" <[EMAIL PROTECTED]> // To: "osg users" <[email protected]> // Subject: Re: [osg-users] Can we toggle block on vsync using a RenderSurface and SceneView? typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int ); PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = NULL; // Enable (1) or disable (0) VSync // I believe this must be called with a valid GL context void setVSync(int interval) { const unsigned char *extensions = glGetString( GL_EXTENSIONS ); if( extensions == 0 || strstr( (const char *)extensions, "WGL_EXT_swap_control" ) == 0 ) return; wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress("wglSwapIntervalEXT" ); if( wglSwapIntervalEXT ) wglSwapIntervalEXT(interval); } // setVSync > David -- Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes. I set the clouds in motion, turn up light and sound, activate the window, and watch the world go 'round." -Prime Mover, Rush. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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