Hi Chris,

Are you just rendering points, or do you need to mesh the points?

Robert.

On 10/16/06, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote:


Hi,

A simple redirect to a paper or web site will probably do for this.

Does anybody know of a good method for rendering non-terrain separate point
clouds?

I was thinking of two different approaches.

1. Fast gl_point system.
2. shrink-wrapping algorithm to render a mesh of the outside surface.
I don't have a good algorithm for this yet.


Can anybody point me to some papers / examples?

Thanks,

Chris

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