Hi!
We have a blending problem with sharp edges between transparent textureslices and a solid box.
We use shaders for the textureslices. The blending mode for the slices is set to:
osg::BlendFunc* bf = new osg::BlendFunc;
bf -> setFunction(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
We have also set the renderingHint to transparent bin.
The textureslices blends together correctly but how do we get rid of the edges between the textureslices and the box?
Grateful for any help.
//Lotta and AK
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