Michael, I'm also experiencing this issue since moving to 1.2. I'm not sure what the issue is, just letting you know you're not alone:)
Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Henheffer Sent: Thursday, October 19, 2006 2:23 P To: [email protected] Subject: [osg-users] OverlayNodes without continuous update Hi everyone, Since upgrading to OpenSceneGraph 1.2 I've noticed a problem with the OverlayNodes that I was using. I was previously using version 1.0. I'm using an OverlayNode with continuous updating set to false and the overlay no longer displays. I am calling dirtyOverlayTexture() when the subgraph is set or changes so that's not the cause. Everything works fine if I set continuous updating to true. I think the problem is related to the local camera update code in OverlayNode.cpp being moved into the update traversal. It appears that this code will now never be called if continuous updating is set to false. Could this be the reason I'm not seeing my overlays? Or am I likely doing something wrong in my code that has been exposed by a fix in 1.2? Thanks, Michael _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
