Michael,

I'm also experiencing this issue since moving to 1.2.  I'm not sure what
the issue is, just letting you know you're not alone:)

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Henheffer
Sent: Thursday, October 19, 2006 2:23 P
To: [email protected]
Subject: [osg-users] OverlayNodes without continuous update

Hi everyone,

Since upgrading to OpenSceneGraph 1.2 I've noticed a problem with the 
OverlayNodes that I was using.  I was previously using version 1.0.

I'm using an OverlayNode with continuous updating set to false and the 
overlay no longer displays.  I am calling dirtyOverlayTexture() when the

subgraph is set or changes so that's not the cause.  Everything works 
fine if I set continuous updating to true.

I think the problem is related to the local camera update code in 
OverlayNode.cpp being moved into the update traversal.  It appears that 
this code will now never be called if continuous updating is set to 
false.  Could this be the reason I'm not seeing my overlays?  Or am I 
likely doing something wrong in my code that has been exposed by a fix 
in 1.2?

Thanks,
Michael
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