John Aughey schrieb:
Does anyone have any suggestions? Basically I'd only like to visit the nodes that would be sent to the OpenGL layer during a typical cull:draw call.
Perhaps this might help you:
I implemented a postscript-export-feature for one of my apps, I implemented it via a subclassed cull-callback. It traverses all nodes and after that it gets the current RenderStage of the SceneView and traverses all the RenderBins and RenderLeafs and handles the drawables which are not culled.
This approach worked very well. HTH, Stephan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
