Hehe.. It figures. I used up my miracle on holding a job. Maybe it would be sufficient for me to calculate the framerate. Is there a common way of doing this? Right now, I am setting the framestamp on SceneView frames with a correct time. I think I could use that to calculate a framerate, but would this be a correct approach in your estimation? I know there is some threading involved beneath the scenes that I am not really aware of and that is why I have a small doubt about this. Thanks a million.
John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, October 23, 2006 11:50 AM To: osg users Subject: Re: [osg-users] Sceneview and Framestats? On 10/23/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > Hey Guys... > > Just a quick question for you. What would it take to add the > framestats from osgProducer::Viewer into an application that uses osgUtil::SceneView? A miracle :) Well its not really that hard, but the code uses Producer for frame stats, so you'll need to collect these all yourself, and then write your own code to render the stats. Review the src/osgProducer/ViewerEventHandler.cpp code for insipriation. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
