Hi Betrand,

There is known NVidia driver bug related to extensions, there has been
plenty of discussion about it over the last six weeks and a workaround
for it checked into CVS, so try the CVS version.

It might not be the NVidia driver bug of course... but you should at
least try the CVS version to see if things are fixed.

Robert.

On 10/23/06, bertrand greslier <[EMAIL PROTECTED]> wrote:
Hi all,


 I get fatal error on basic graphics cards
 I have the same problem on linux and mingw targets with all gui
(sdl,qt,producer,java).
 I use OSG1.2 (Rev2)


 Nvidia Geforce 4 MX400 is an example.
 it is not a good card and it doesn't support all extentions.


 with the osgDepthShadow example

 the error messages are :

 FRAGMENT glCompileShader "" FAILED
 glLinkProgram "" FAILED
 GraphicsContextImplementation::realize


 it seems be a normal message because the card has bad performances.
 but when the program is going to draw, I have a segfault in OpenThreads
library


 the stack trace :

 #  SIGSEGV (0xb) at pc=0x478c5ecb, pid=8220, tid=1180928944

 C  [libOpenThreads.so+0x3ecb]
_ZN11OpenThreads5Mutex6unlockEv+0x15
 C  [libosg.so+0x23adc2]
osg::GraphicsContext::releaseContext()

 C  [libosgUtil.so+0x21c1d7]
osgUtil::RenderStage::draw(osg::State&,
osgUtil::RenderLeaf*&)
 C  [libosgUtil.so+0x21805a]
osgUtil::RenderStage::draw(osg::State&,
osgUtil::RenderLeaf*&)
 C  [libosgUtil.so+0x22fb27]
osgUtil::RenderStage::drawPreRenderStages(osg::State&,
osgUtil::RenderLeaf*&)
 C  [libCooki3d.so+0xdad5f]  osgUtil::SceneView::draw()
 C  [libJavaMoteur.so+0x1832]
Java_editeur_canvas_jogl_GearRenderer_display+0x42


 if I enable INFO mode for the osg trace, I have this informations before
segfault :

 Opened DynamicLibrary osgdb_rgb.so
 image read ok 256  256
 CullSettings::readEnvironmentalVariables()
 Uniform Adding parent
 Uniform Adding parent
 Uniform Adding parent
 CullSettings::readEnvironmentalVariables()
 CullSettings::readEnvironmentalVariables()
 CullSettings::readEnvironmentalVariables()
 Uniform Adding parent
 Uniform Adding parent
 Uniform Adding parent
 Uniform Adding parent
 Uniform Adding parent
 OpenGL extensions supported by installed OpenGL drivers are:
     GL_ARB_imaging
     GL_ARB_multitexture
     GL_ARB_point_parameters
     GL_ARB_point_sprite
     GL_ARB_shader_objects
     GL_ARB_shading_language_100
     GL_ARB_texture_compression
     GL_ARB_texture_cube_map
     GL_ARB_texture_env_add
     GL_ARB_texture_env_combine
     GL_ARB_texture_env_dot3
     GL_ARB_texture_mirrored_repeat
     GL_ARB_texture_rectangle
     GL_ARB_transpose_matrix
     GL_ARB_vertex_buffer_object
     GL_ARB_vertex_program
     GL_ARB_vertex_shader
     GL_ARB_window_pos
     GL_EXT_Cg_shader
     GL_EXT_abgr
     GL_EXT_bgra
     GL_EXT_blend_color
     GL_EXT_blend_minmax
     GL_EXT_blend_subtract
     GL_EXT_clip_volume_hint
     GL_EXT_compiled_vertex_array
     GL_EXT_draw_range_elements
     GL_EXT_fog_coord
     GL_EXT_multi_draw_arrays
     GL_EXT_packed_pixels
     GL_EXT_paletted_texture
     GL_EXT_pixel_buffer_object
     GL_EXT_point_parameters
     GL_EXT_rescale_normal
     GL_EXT_secondary_color
     GL_EXT_separate_specular_color
     GL_EXT_shared_texture_palette
     GL_EXT_stencil_wrap
     GL_EXT_texture_compression_s3tc
     GL_EXT_texture_cube_map
     GL_EXT_texture_edge_clamp
     GL_EXT_texture_env_add
     GL_EXT_texture_env_combine
     GL_EXT_texture_env_dot3
     GL_EXT_texture_filter_anisotropic
     GL_EXT_texture_lod
     GL_EXT_texture_lod_bias
     GL_EXT_texture_object
     GL_EXT_vertex_array
     GL_IBM_rasterpos_clip
     GL_IBM_texture_mirrored_repeat
     GL_KTX_buffer_region
     GL_NV_blend_square
     GL_NV_fence
     GL_NV_fog_distance
     GL_NV_light_max_exponent
     GL_NV_packed_depth_stencil
     GL_NV_pixel_data_range
     GL_NV_point_sprite
     GL_NV_register_combiners
     GL_NV_texgen_reflection
     GL_NV_texture_env_combine4
     GL_NV_texture_rectangle
     GL_NV_vertex_array_range
     GL_NV_vertex_array_range2
     GL_NV_vertex_program
     GL_NV_vertex_program1_1
     GL_S3_s3tc
     GL_SGIS_generate_mipmap
     GL_SGIS_multitexture
     GL_SGIS_texture_lod
     GL_SUN_slice_accum
 OpenGL extension 'GL_EXT_texture_filter_anisotropic' is
supported.
 OpenGL extension 'GL_EXT_texture_compression_s3tc' is
supported.
 OpenGL extension 'GL_ARB_shadow' is not supported.
 OpenGL extension 'GL_ARB_shadow_ambient' is not supported.
 OpenGL extension 'GL_APPLE_client_storage' is not supported.
 OpenGL extension 'GL_ARB_texture_non_power_of_two' is not
supported.
 OpenGL extension 'GL_ARB_shader_objects' is supported.
 OpenGL extension 'GL_ARB_vertex_shader' is supported.
 OpenGL extension 'GL_ARB_fragment_shader' is not supported.
 OpenGL extension 'GL_ARB_shading_language_100' is supported.
 glVersion=1.5, isGlslSupported=NO, glslLanguageVersion=0

 Compiling FRAGMENT source:
 uniform sampler2D baseTexture;
 uniform sampler2DShadow shadowTexture;
 uniform vec2 ambientBias;
 void main(void)
 {
     vec4 color = gl_Color * texture2D( baseTexture, gl_TexCoord[0].xy );
     gl_FragColor = color * (ambientBias.x + shadow2DProj( shadowTexture,
gl_TexCoord[1] ) * ambientBias.y);
 }
 FRAGMENT glCompileShader "" FAILED
 Linking osg::Program "" id=1 contextID=0
 glLinkProgram "" FAILED
 OpenGL extension 'GL_EXT_framebuffer_object' is not supported.
 OpenGL extension 'GL_ARB_vertex_program' is supported.
 OpenGL extension 'GL_EXT_secondary_color' is supported.
 OpenGL extension 'GL_EXT_fog_coord' is supported.
 OpenGL extension 'GL_ARB_multitexture' is supported.
 OpenGL extension 'GL_NV_occlusion_query' is not supported.
 OpenGL extension 'GL_ARB_occlusion_query' is not supported.
 OpenGL extension 'GL_ARB_vertex_program' is supported.
 OpenGL extension 'GL_ARB_fragment_program' is not supported.
 OpenGL extension 'WGL_ARB_render_texture' is not supported.
 GraphicsContext::createNewContextID() creating contextID=0
 GraphicsContextImplementation::realize
 RenderStage::runCameraSetUp(State&) Context has been
realized
 RenderStage::runCameraSetUp(State&) Assigning texture to
RenderStage so that it does the copy



 I have exactly the same error (segfault) with the osgPrerender example
except this three lines.

 FRAGMENT glCompileShader "" FAILED
 glLinkProgram "" FAILED
 GraphicsContextImplementation::realize

 witch doen't appear in this example.

 My question is : What is the best solution to avoid a segfault in all case
...?
 Thanks in advance.

 Regards,
 Bertrand.
 www.cooki3d.org


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