Hi Soheil,

I was rather confused by you email until I read the header file.  Its
useful to say what documentation you are refering too to avoid the
guessing game.

The inline doxygen comment was inappropriate, mainly virtue of being
very out of date, I've tweaked it to something that is more
apporpriate.

       /** Calculate the window coordinates of a point in object coordinates.

Does this make more sense?

Robert.

On 10/24/06, Soheil Sotoodeh <[EMAIL PROTECTED]> wrote:
Dear All,

The documentation of the following function

osgUtil::SceneView::projectObjectIntoWindow

has to be changed. As the name depicts it projects
window coordinates to object.

PS: In the documentation it is writen as:

bool osgUtil::SceneView::projectObjectIntoWindow        (
        const osg::Vec3 &        object,
                osg::Vec3 &     window
        )       const


Calculate, via glProject, the object coordinates of a
window.

Cheers,
Soheil

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