Hello,
we have seen that some nvidia cards, with some drivers, and sometimes,
break doing a glDrawArrays when any of the triangles has the three
vertex in the same place. In our pipeline we use several softwares, and
file conversions, and maybe any of those makes this kind of triangles.
I need to do a visitor (or maybe a functor) that travel thrugh
VertexArrays, and checks triangle's area one by one, removing
corresponding index when area is smaller than a threshold.
Any little advice or reference would be great !
Thanks in advance,
Alberto Jaspe
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