or you could use the osgTesselator to make holes. See the tesselator example. The samples have lots of holes in.

Or you can use the .dw format and the Design workbench modeller which saves things with holes in. The "flat plank of steel" need not be flat in DW.
I have examples with hundreds of of holes in.

(www.artifice.com design workshop lite will do it)

NB Someone has used my email- only used for OSG stuff- to send me details on a 'performance' enhancing drug. Dont do that.

G

----- Original Message ----- From: "c sklu" <[EMAIL PROTECTED]>
To: "osg users" <[email protected]>
Sent: Tuesday, October 24, 2006 3:16 PM
Subject: Re: [osg-users] Drilling Holes in Beams?


you could use nurbs with trim curves instead of polies.

On 10/24/06, Steven T. Hatton <[EMAIL PROTECTED]> wrote:
It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I don't see an obvious way to put a hole in such a thing. Is there an established convention for doing this sort of thing? One thing I want to do is create a
flat plank of "steel" with bolt holes in it.

As far as I know, there are no OpenGL primitive constructs that can have holes
in them.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
--
This email has been verified as Virus free
Virus Protection and more available at http://www.plus.net



_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to