or you could use the osgTesselator to make holes. See the tesselator
example. The samples have lots of holes in.
Or you can use the .dw format and the Design workbench modeller which saves
things with holes in. The "flat plank of steel" need not be flat in DW.
I have examples with hundreds of of holes in.
(www.artifice.com design workshop lite will do it)
NB Someone has used my email- only used for OSG stuff- to send me details on
a 'performance' enhancing drug. Dont do that.
G
----- Original Message -----
From: "c sklu" <[EMAIL PROTECTED]>
To: "osg users" <[email protected]>
Sent: Tuesday, October 24, 2006 3:16 PM
Subject: Re: [osg-users] Drilling Holes in Beams?
you could use nurbs with trim curves instead of polies.
On 10/24/06, Steven T. Hatton <[EMAIL PROTECTED]> wrote:
It's fairly easy to create a plank using osg::PrimitiveSet::QUADS, but I
don't
see an obvious way to put a hole in such a thing. Is there an
established
convention for doing this sort of thing? One thing I want to do is
create a
flat plank of "steel" with bolt holes in it.
As far as I know, there are no OpenGL primitive constructs that can have
holes
in them.
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