HI Stephen,

My plan for osgViewer is that there will be implementations of the
GraphicsWindow for MFC, this will adadpt the graphics context
management and event into OSG native forms.  The code needs to be
written though, and for this I'll need members of the community to
pitch in.   None of the osgsimpleviewer* examples in CVS support Win32
or MFC yet, but they should give one a bit on an ideal of how to go
about it.  It needn't be a huge amount of work as the example show,
certainly doable in an afternoon.

Once osgViewer is up it shouldn't be neccessary to cobble toegether
bits and pieces of previous public examples on the wiki.

Robert.

On 10/25/06, Stephen Northcott <[EMAIL PROTECTED]> wrote:
Hi all,

I tend to develop / prototype code using the standard Producer Viewer
methods from the OSG tutorials. This is simply because I have used
those more often, am familiar with them, and can quickly implement
them... Also the keyboard and mouse, as well as PickHandler callbacks
are very comprehensive..

Recently I have been using the MFC solution kindly provided in the
Windowing toolkit section of the OSG website to migrate an app onto
the PC.

Unfortunately the two systems are not compatible in terms of keyboard
and mouse callbacks, or the PickHandler callbacks... This is because
they use different methods to provide our viewport..

Whilst getting viewports to work in either is relatively trivial,
other things seem not to be..

Is there a simple way to cross over existing callbacks from one
system to another.. The two don't appear to be compatible.. and in
fact seem to be missing some features such as mouse trackball and so
on... I am wondering if there is a way I can fudge this, or interface
the two together.. This would save re-coding, managing two sets of
code, or having to change the way I prototype code..

If anyone has done this and could point me to an example that doesn't
involve recoding them in their entirety for either system that would
be very helpful..

Thanks.

Kind regards,
Stephen.
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