I could run up to ~6 different windows in separate Qt widgets on
RedHat and a fairly large (texture-wise) scene without a big drop in
performance. Adding more windows decreased performance of course but
not at the rate you mention. Don't know if it makes a difference but
all windows were sharing GLContexts. The card was a GeForce FX 5700LE
nv36.
On 10/24/06, Yefei He <[EMAIL PROTECTED]> wrote:
Kevin,
Sounds like I should try this out on Windows. Thanks for the
information.
Yefei
>
> Message: 34
> Date: Tue, 24 Oct 2006 10:33:27 -0400
> From: Ken Sewell <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] RE: Multi-window performance
> To: osg users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> Well, I'm glad I tried it before I read that page. According to
> Wikipedia the 7900 GTX (theoretical) fillrate is 10.4
> Gigapixel/s. This
> seems like more than enough to handle what I've got running. The card
> is generating two 3840x1024(60Hz) screens and it is a 7900 GTX. Could
> the 2560x1600 limit be due to operating system limitations?
> My setup is
> running on Linux (64-bit) with the 1.0-8762 nvidia drivers.
> It would be
> interesting to see if this same configuration can be implemented on a
> windows box.
>
> Source for fillrate:
> http://en.wikipedia.org/wiki/GeForce_7_Series#GeForce_7800_GTX
>
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