Hi Terry,

I haven't heard of problems like this before.  The OSG itself doesn't
change other than having different viewport sizes when resizing so I
wouldn't expect problems on the OSG side.

My best guess would be an OpenGL driver bug, especially w.r.t the
texture clamping.  Slow down possibly could be caused by memory
limitations on the GPU causing geometry and textures being displaced
by a large frame buffer.  However, a frame buffer change in size
shouldn't cause that much of a memory displacement., so again it
sounds like an OpenGL driver issue.

What drivers are you working with?

Robert.

On 10/26/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
Sorry if this it off-topic, since I believe it's an NVidia driver
issue, but I thought I would ask here since I've only experienced it
running OSG apps on NVidia.

When running large terrain databases with gobs of geometry and
texture, I sometimes resize the window.  Occasionally, when resizing
from small to larger, my framerate drops way down around 1Hz and all
my textures appear to be getting drawn with GL_CLAMP instead of
GL_CLAMP_TO_EDGE or GL_REPEAT.  It looks like this because I start to
see the black border pixel color being pulled in.

Has anyone else had this problem or know anything about it?
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com
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