Hi Terry,

osg::CameraNode inherits from osg::CullSettings which is where its
inhertCullSettings comes from.  The setInheritanceMask in CullSettings
has a bit for LOD_SCALE.

Robert.

On 10/27/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
So, I'm not sure how to wire up CameraNode to do this.  It appears
that CameraNode always inherits SceneView's lod scale and that's what
I need to prevent.

SceneView has its cull() functions, which calls cullStage(), which
calls cullVisitor->inheritCullSettings(*this).  My best guess is that
CameraNode needs to do something similar in order to mask pieces of
CullSettings that it does not want to inherit, but I can't find any
cull functionality in CameraNode like I find in SceneView, so I don't
know where I should be calling inheritCullSettings().

Does this sound right so far or am I barking up the wrong tree?  Any
suggestions where to go from here?
- Terry

> Message: 30
> Date: Fri, 27 Oct 2006 19:11:58 +0100
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] setLODScale and CameraNode
> To: "osg users" <[email protected]>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Terry,
>
> It might simply be that it hasn't been wired up yet...  feel free to
> browse through the code.
>
> Robert.
>
> On 10/27/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
> > setLODScale works fine with SceneView, but I can't get it to work on
> > CameraNode.  It appears to have no affect at all.  I tried adding
> >
> > mycameranode->setInheritanceMask(CullSettings::ALL_VARIABLES -
> > CullSettings::LOD_SCALE);
> >
> > so that it wouldn't inherit the LOD scale from its parent SceneView,
> > but that doesn't help.  Anyone know what I'm missing?
> > --
> > Terry Welsh - mogumbo 'at' gmail.com
> > www.reallyslick.com  |  www.mogumbo.com
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