On 10/27/06, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
Thom DeCarlo wrote:
> That might get me part-way there. But, I was hoping for a way to warn the
> end-user that his computer is running our software without hardware
> acceleration. At that point, we won't have the IDE in place.
Under X you can ask glXIsDirect(Display*,GLXContext);
I would assume there's something similar under Windows.
/ulrich
Direct v. indirect GLX is orthogonal to hardware acceleration.
Indirect rendering just means that the GLX protocol is used between
client and server. You can have hardware acceleration on the server
with indirect rendering. This is impelmented in the NVIDIA drivers
and in the latest X.org/DRI drivers with AIGLX, for example. Also, as
Paul points out later in this thread, you can still hit software
rendering paths with a direct context. The only reliable test of
"fast enough" is to render and benchmark at runtime.
--
Leif Delgass
[EMAIL PROTECTED]
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