Hi Brad, On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
Is OSG setting the alpha of the low-res to 0 in areas of hi-res imagery, or does it build a deeper LOD pyramid at those locations. Just curious.
I can't recall off the top of my head, only a code review will answer this question :-)
A switch would work just fine, thank you. I can help out with that if you like.
I'd appreciate it if you could look at addition an option, I'm very busy with other work.
BTW, just being laz... er... efficient (yeah that's it) but how does osg::Terrain handle single channel (luminance/intensity/monochromatic) images? I've built a database or two with one and noticed that there appears to be some artifacts when rendered (the colors varied slightly instead of being all equal). Could compression be sneaking in?
This is something else I can't answer off the top of my head. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
