Hi Brad,

On 10/19/06, Brad Colbert <[EMAIL PROTECTED]> wrote:
Is OSG setting the alpha of the low-res to 0 in areas of hi-res imagery,
or does it build a deeper LOD pyramid at those locations.  Just curious.

I can't recall off the top of my head, only a code review will answer
this question :-)

A switch would work just fine, thank you.  I can help out with that if
you like.

I'd appreciate it if you could look at addition an option, I'm very
busy with other work.

BTW, just being laz... er... efficient (yeah that's it) but how does
osg::Terrain handle single channel (luminance/intensity/monochromatic)
images?  I've built a database or two with one and noticed that there
appears to be some artifacts when rendered (the colors varied slightly
instead of being all equal).  Could compression be sneaking in?

This is something else I can't answer off the top of my head.

Robert.
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