Hi John, There is no performance penalty in having different types of cameras, you can even mix perspective and orthographic projections within a single window without problem.
Robert. On 10/30/06, John Wojnaroski <[EMAIL PROTECTED]> wrote:
Hi, kind of a newbie question... looking into OSG for use with multiple displays with multiple channels on a single graphics card, understand that is possible. Question is mixing perspective and orthographic projections. Is there any penalty incurred if some displays use perspectives with a frustum and others are orthographic. Both would use z-buffering, alpha channels, etc and all the other OpenGL capabilities. Thanks John W. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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