Hi John,

There is no  performance penalty in having different types of cameras,
you can even mix perspective and orthographic projections within a
single window without problem.

Robert.

On 10/30/06, John Wojnaroski <[EMAIL PROTECTED]> wrote:
Hi,

kind of a newbie question...

looking into OSG for use with multiple displays with multiple channels
on a single graphics card, understand that is possible.

Question is mixing perspective and orthographic projections. Is there
any penalty incurred if some displays use perspectives with a frustum
and others are orthographic.  Both would use z-buffering, alpha
channels, etc and all the other OpenGL capabilities.

Thanks
John W.

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