On 11/1/06, Steven T. Hatton <[EMAIL PROTECTED]> wrote:
Hi Robert,
After I sent the message, I realized I had inadvertently omitted the 'A' in
RGBA. Once I put that in, I started seeing the image. Once I got that
working I realized I wasn't twiddling the bits correctly. The G_UNSIGNED_BYTE
was the easy fix. I probably would have never realized it was an option if
you hadn't suggested it.
I spent a lot of time looking at the implementation of osg:Image trying to
figure out how to get this working.
The trick with understand usage of much of the OSG can be found look
at the usage of the classes within the OSG distribution itself - both
in NodeKits, the plugins and examples. Search tools are a invaluable
in data mining the nugget of examples that you'll see spread
throughout the source.
Are there any scene-graph diagrams depicting the runtime structure of a simple
representative OSG-based program? What about a description of the execution
cycle which explains the order of evaluation for update and rendering
operations?
Not yet, but... there will eventually be ;-)
Robert.
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