Hi Robert,

That's ok.  I have verified using the osgviewer application that disabling 
the light (pressing 'L') works with the terrain data that I am using.

That alone makes me feel sane.  This is obviously a problem either with the 
way I am using Delta3D or with Delta3D itself.

Thanks for your help.
Brian


> Hi Brian,
> 
> I'm afriad I can't support custom stuff that Delta3D is doing.  If
> Delta3D manages OpenGL state they way the OSG is designed to handle
> state then the trick that I and Don suggested, and what you have
> tried, should work, the fact it doesn't suggest a problem outwith the
> OSG.
> 
> Robert.
> 

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