Hi Jimmy, I no windows hacker, but my guess is that you'll need to link a MS standard C++ library.
A warning though, I wan't able to get osgcegui to work, I wrote it with little knowledge about the caveat of using CEGUI, and with the hope that others with more experience would be able to get it working. There were some suggestions made on the mailing list, but I haven't tried this out yet. My little foray into CEGUI left me rather unimpressed. Its not well suited to a graphics API as flexible and scalable as the OSG. The OSG can handle multi-theading, multiple graphics contexts, you can create the scene graph and set up all without needing a graphics context. CEGUI fails on everything one of these aspects. Robert. On 11/2/06, Jimmy Wang <[EMAIL PROTECTED]> wrote:
Hi , I check out the example osgcegui Robert provided and compiled it. Get some link error: error LNK2019: 无法解析的外部符号 "__declspec(dllimport) public: class std::basic_ostream<char,struct std::char_traits<char> ...... my link libs : OpenThreadsWin32d.lib Producerd.lib osgd.lib osgDBd.lib osgProducerd.lib osgGAd.lib osgUtild.lib CEGUIBase_d.lib OpenGLGUIRenderer_d.lib CEGUIFalagardBase_d.lib xerces-c_2d.lib Do I miss some link lib or anything else? Thanks Jimmy _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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