OK,
Thanks for the info.
> Assuming you are calling frame() on all your cameras at the correct time,
> and things aren't blocking between successive (or parallel) frame calls,
> the
> issue might be one or both of 1) frame sync is not enabled between tiles.
> 2) Swapready is not enabled between tiles.
>
> BTW, all it takes to use a swapgroup with producer is the following:
>
> void joinSwapGroup(Producer::Camera &camera)
> {
> Producer::RenderSurface *rs = camera.getRenderSurface();
> Display *dpy = rs->getDisplay();
> Window window = rs->getWindow();
> glXJoinSwapGroupSGI(dpy, window, 1);
> glXBindSwapBarrierSGI(dpy, 1, 1);
> }
>
> -don
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