OK,
Thanks for the info.

> Assuming you are calling frame() on all your cameras at the correct time,
> and things aren't blocking between successive (or parallel) frame calls,
> the
> issue might be one or both of 1) frame sync is not enabled between tiles.
> 2)  Swapready is not enabled between tiles.
>
> BTW, all it takes to use a swapgroup  with producer is the following:
>
>  void joinSwapGroup(Producer::Camera &camera)
> {
>     Producer::RenderSurface *rs = camera.getRenderSurface();
>     Display *dpy = rs->getDisplay();
>     Window   window = rs->getWindow();
>     glXJoinSwapGroupSGI(dpy, window, 1);
>     glXBindSwapBarrierSGI(dpy, 1, 1);
> }
>
> -don




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