On 11/3/06, Ivan Bolčina <[EMAIL PROTECTED]> wrote:
I was wondering, how many vertex to you think graphic card should display without problems (nvidia 6600gt). Is this cliping process fast ( less than 10% of stars are actually visible)
I haven't performance tests on using user defined clip planes and many points, but I have done a far amount of performance testing on points and geometries, my 7800GT can comfortably handle over a million vertices per frame at 60Hz. My 6600Go laptop doesn't quite keep to 60Hz with a million vertices per frame, but it not far off. Using VBO's and chunking of the data certainly helps, so batch you data is sets of spatially similiar locations, such as 10,000 vertices per chunk has worked well for me in the past. I'd recommend creating data in programmatically so you iterate how big chunks you use. Robert.
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