Its time for the annual SIGRAD conference.

This years Theme: Computer Games
Date: November 22-23, 2006
Location: Högskolan i Skövde, Sweden


The SIGRAD conference provides a venue for interaction between
academia and professionals within the field of computer graphics in
the nordic countries.
The special theme for the conference in 2006 is computer games.

* The keynote speech for SIGRAD'06 is about rendering technology
used in the current generation of game engines. Torbjörn Söderman
(Lead Rendering Programmer) will talk about the history of rendering
technology in the game industry and Johan Andersson (Rendering
Architect) will give an overview of the architecture and rendering
systems of DICE's new Frostbite engine that powers the upcoming
Battlefield: Bad Company for the Xbox 360 and PlayStation 3.

* The papers presented in the Academic session will cover a wide
range of topics ranging from computer graphics theory to more
practical topics such as the use of graphics for serious gaming
applications and the simulation of physics.

* During the interactive sessions the University of Skövde will
present research on human-computer game interaction and serious
gaming, the Royal Institute of Technology will present work on the
VERSE project which aims to create a protocol for connecting 3D
Application with low latency connections.

* Skövde is conveniently located between Gothenburg (1 hour by train)
and Stockholm (2 hours by train) so it is possible to visit the
conference as part of a normal work day.
For more information visit: www.his.se/sigrad06

or the SIGRAD website: www.sigrad.se

Welcome!

--



________________________________________________________________
Anders Backman               Email:    [EMAIL PROTECTED]
HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
Umea university              Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                              http://www.cs.umu.se/~andersb
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