Hi Robert, SphereSegment wasn't written with picking in mind. It can probably be implemented by provide an Drawable::accept(PrimitiveFunctor&) method. This is something I'll have to leave as an exerise for the reader to implement ;-)
Robert. On 11/3/06, Robert Nitti <[EMAIL PROTECTED]> wrote:
Hi – I'm trying to pick an osgSim::SphereSegment (largely) using the same code as found in the osgPick example. Any other "regular" geode that I've created added to my scene works (ie: I obtain a proper pick value). When I try to pick a clearly sizable osgSim::SphereSegment, I get no hits. Is osgSim::SphereSegment "pickable"? Are there any suggestions on what I could be missing? A mask or something? Has anyone tried to pick a SphereSegment? - I've added my SphereSegment under the same group node as my other pickable geodes, so I know I'm passing the right top node to my "picker". As I said, I receive picks for any other "regular" geode I've added Drawables to… - I've put breakpoints in the SphereSegment code, but it doesn't seem to stop anywhere… ( I don't mean in the init() … that works fine. I mean in all the "intersect" methods). Thanks _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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