Ahh, I understand what you were saying, if only StateSets and Drawables contained OpenGL commands....
On 11/4/06, Paul Martz <[EMAIL PROTECTED]> wrote:
> Even the Drawables aren't completely compatible with OpenGL > ES. Currently, that's correct. That's why you'd need to derive your own OpenGL ES-compatible Drawable classes that limit their OpenGL usage to OpenGL ES commands. -Paul > > On 11/4/06, Paul Martz <[EMAIL PROTECTED]> wrote: > > If OpenGL commands were limited to StateSets and Drawables, then it > > would be possible to derive your own "OpenGL ES" versions of these > > classes. As a result, the RenderGraph would be composed solely of > > classes that limit themselves to OpenGL ES commands and > features. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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