Hi Markus, I have just done some testing on my machine with osgfadetext and top does show an increasing memory usage when the fade text arn't culled. Don't know what the cause is, reproducing the problem is half of the battle so I don't think it'll be too difficult to fix.
Robert. On 11/4/06, Markus Hein <[EMAIL PROTECTED]> wrote:
Hi All, has someone the same memory problem with osgText::FadeText:? I'm using the current code from CVS. When running osgfadetext example, my system is rapidly running out of memory . I changed the example code, so it uses osgText::Text and tried again. Now it runs without problems, and memory use is constant. I could reproduce the same issue on another machine. I wonder if it is a driver issue or it has something to do with osgText::FadeText ? thanks, Markus ---------------------------------------------------------------------------------------------------------------------------------------------------- running Linux 2.6.18-kanotix-1 i686 Videocard nVidia GeForce 7600 GS X.Org 7.1.1 [ 1280x1024 @50hz ] GLX Version 2.1.0 NVIDIA 96.26 | Client Shell | Infobash v2.50 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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