On 11/6/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
 I want to read back a texture and the z-buffer values. I want to do several
others things, which could be done manually in an easy way, but with osg it
seems not to be so easy.

Have you tried a CameraNode post draw callback?

 What is the difference between the osg::CameraNode and the
Producer::Camera? If there is no such big difference, I could use a
Producer::Camera and do a postDrawCallback.

I'll let Don do his promotional bit for Producer::Camera.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to