On 11/6/06, Oliver Kutter <[EMAIL PROTECTED]> wrote:
I want to read back a texture and the z-buffer values. I want to do several others things, which could be done manually in an easy way, but with osg it seems not to be so easy.
Have you tried a CameraNode post draw callback?
What is the difference between the osg::CameraNode and the Producer::Camera? If there is no such big difference, I could use a Producer::Camera and do a postDrawCallback.
I'll let Don do his promotional bit for Producer::Camera. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
