HI Allen,

On 11/6/06, Allen <[EMAIL PROTECTED]> wrote:
Thanks Robert on the heads up for what OSG uses for Color, RGBA.  I'm
not an OpenGL programmer so I could not make that assumption.

RGBA is pretty standard in real-time computer graphics.  Your the
first person to email about the querring about the colour space in all
the years on so my guess is that its not a common problem.

Also, sorry for the multiple "lists" of my issue but I just could not
tell that it was being properly added to the digest.

And thanks for the note on SphereSegment not being able to handle
"shades" of colors as opposed to just Red, Green, or Blue.  That's a
heck of a note and a major downfall of OSG.  I've NO idea how to
actually handle this issue now in a clean way.

?  RGBA is standard across the *WHOLE* real-time graphics industry,
its how OpenGL and Direct3D work, its how the graphics hardware is
built.  If you want to do colour space conversions than this isn't an
issue of the OSG, its something for you app to do.

Now you just need to sit down with a book, or doing some browing
online to learn about colour space conversions.

Does anyone know of better documentation for OSG?

Well if we did the documentation pages would link to it.

 What's on line is
dismal at best & I've tired of fighting it.

Why thanks for the constructive comments.  With all that money you
paid for the software, and paid for support and paid for training your
really should expect something better.

Gees all the people who spent their free time trying do documentation
are really a bunch of useless loosers who really should get a life.

 It appears to me, a novice,
that one must be a vet in OpenGl of about 5 years before one may make
any real good use of OSG.

Many people wish for better documentation on the OSG.  Most people
aren't as obnoxious though.  Please be a bit more constructive and
respectful.

Now Paul Mart announced his work on the OSG documentation project,
perhaps you missed that, please look through the last few days mailing
list archive.  Hopefully in the next few months we'll see the first
fruits of these efforts, the Quick Start Guide book.

In the meantime you'll either have to go and hire someone with a bit
more expertise in real-time graphics or be patient with the resources
at hand, yes they might not be perfect, good documentation is a lot
harder to write than good code.

Robert.
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