Hi John,

The trick is to use traversal masks to select the approach sections
for each view.  See the osgstereoimage example to see how to do this.

Robert.

On 11/6/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:



Hey guys.

I have several sceneviews and several windows, but the sceneviews each share
a single scene graph. However, there are a few switch nodes in the scene
graph, and I want to allow each sceneview setting for the switches to be
independent. I saw an example in which several sceneviews are used, but
update() is only called on the first one. Would this also work for me in my
project, considering that I am setting the switch in between rendering each
sceneview? Or is it necessary to call update after setting a switch? What
about changing the view matrix as well? Is it necessary to call update after
changing the view matrix?  I hope this technique will work for me since it
seems to improve performance as you said in that discussion. Thank you!

John
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