Hi John, The trick is to use traversal masks to select the approach sections for each view. See the osgstereoimage example to see how to do this.
Robert. On 11/6/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Hey guys. I have several sceneviews and several windows, but the sceneviews each share a single scene graph. However, there are a few switch nodes in the scene graph, and I want to allow each sceneview setting for the switches to be independent. I saw an example in which several sceneviews are used, but update() is only called on the first one. Would this also work for me in my project, considering that I am setting the switch in between rendering each sceneview? Or is it necessary to call update after setting a switch? What about changing the view matrix as well? Is it necessary to call update after changing the view matrix? I hope this technique will work for me since it seems to improve performance as you said in that discussion. Thank you! John _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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