Hi,
I am working on a scene that basically contains a map and a lots of symbols on it. For now, there is only one symbol kind so all nodes points to the same texture image. Here is a description of the scene.
-Root
- Map node
- ...
- Map Symbol group
- Symbol transform 1
- Symbol Geode A
- Symbol transform 2
- Symbol Geode A
- Symbol transform 3
- Symbol Geode A
- Symbol transform 4
- Symbol Geode A
- Symbol transform 5
- Symbol Geode A
- ...
- Symbol Texture Atlas
- Symbol Geode A
- Symbol Image / texture A
My scene is refreshed at 30 Hz and the symbols don't move (all transform are fixed <for now...>)
The problem I have is that my CPU usage is about 50% when my scene contains only 500 symbols. I need to process a way more than 500 symbols, I want to keep my 30Hz refresh rate and I also need extra cpu time to compute my simulation... Can anybody suggest me where to look if I want to improve the performance? Is my scene structure optimized?
Thank you all!
Mitch
I am working on a scene that basically contains a map and a lots of symbols on it. For now, there is only one symbol kind so all nodes points to the same texture image. Here is a description of the scene.
-Root
- Map node
- ...
- Map Symbol group
- Symbol transform 1
- Symbol Geode A
- Symbol transform 2
- Symbol Geode A
- Symbol transform 3
- Symbol Geode A
- Symbol transform 4
- Symbol Geode A
- Symbol transform 5
- Symbol Geode A
- ...
- Symbol Texture Atlas
- Symbol Geode A
- Symbol Image / texture A
My scene is refreshed at 30 Hz and the symbols don't move (all transform are fixed <for now...>)
The problem I have is that my CPU usage is about 50% when my scene contains only 500 symbols. I need to process a way more than 500 symbols, I want to keep my 30Hz refresh rate and I also need extra cpu time to compute my simulation... Can anybody suggest me where to look if I want to improve the performance? Is my scene structure optimized?
Thank you all!
Mitch
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