Hi,

   I am working on a scene that basically contains a map and a lots of symbols on it.  For now, there is only one symbol kind so all nodes points to the same texture image. Here is a description of the scene.

-Root
   - Map node
       - ...
   - Map Symbol group
      - Symbol transform 1
         - Symbol Geode A
      - Symbol transform 2
         - Symbol Geode A
      - Symbol transform 3
         - Symbol Geode A
      - Symbol transform 4
         - Symbol Geode A
      - Symbol transform 5
         - Symbol Geode A
      - ...
   - Symbol Texture Atlas
         - Symbol Geode A
             - Symbol Image / texture A

My scene is refreshed at 30 Hz and the symbols don't move (all transform are fixed <for now...>)
The problem I have is that my CPU usage is about 50% when my scene contains only 500 symbols.  I need to process a way more than 500 symbols, I want to keep my 30Hz refresh rate and I also need extra cpu time to compute my simulation...  Can anybody suggest me where to look if I want to improve the performance?  Is my scene structure optimized?

Thank you all!

Mitch

 


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to