Hi,
On Tuesday 07 November 2006 13:06, Robert Osfield wrote:
> I have just checked in your workaround with a tweak to support
> multi-byte colour channels. I don't have any such files to test
> against so I can only hope that its correct. I works fine for your
> sun.rgba and fine for all the OSG's own .rgb's. A cvs update will get
> this fix.
>
> Could you review the workaround to make sure that I haven't introduced
> a problem unwittingly.
... I have compiled that during lunch break today on that computer here at
work. For the first cut it appears to be good.
Many Thanks!
> Good luck with the rest of the port.
Well I will keep you informed.
There is much left to do. But I am on the way ...
The next thing that needs to be done is an updated ac3d Loader. I will come
back when it is ready for your comments : ).
In summary we have many people reporting performance problems with osg
compared to plib especially under win32.
From my point of view I see an average improovement on my local machines.
I expect that the update traversal is a cpu hog. I am working on a more
inteligent update visitor for our needs.
Also we have a visitor collecting scenery triangles around the aircraft that
collects them using a TriangleFunctor to do some kind of collision detection
with those few triangles. That TriangleFunctor has plenty of virtual calls in
the innermost loop that I currently expect to hog cpu time. ... still
investigating.
Greetings
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
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