Hello,

 
It seems possible to have two sets of colors for geometries with
setColorArray and setSecondaryColorArray and swap between them when needed.
I would like to use this feature to have a normal color for the wireframe of
the mesh I display and another color when selected, but I don't understand
how to swap between both color arrays (I assume it has to do with
AttributeTypes but how?). And if I use secondary colors, must I also define
secondary color bindings, color indices.

Moreover, if I wanted to have a third color (or more) to hightlight other
modes, anybody knows how I could change the color of my mesh during runtime?

 
Thanks,

 
Antoine.

PS ; sorry if you received this mail twice, seems I have a pb with my
mails...


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to