I got the osgViewer files installed for the simpleviewer. How do I build the files needed for the linker from the source of those files?
Thanks, -John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whitfield, John M. (SED/TMI) Sent: Wednesday, November 08, 2006 10:16 AM To: osg users Subject: RE: [osg-users] How to avoid zooming through objects Robert, What I mean is I don't have privileges to load software. When I try to add the osgProducer/Viewer it gives me linker errors on my qt headers about unterminated ifndef statements, which work fine before I include osgProducer/Viewer. Thanks, -John -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, November 08, 2006 10:10 AM To: osg users Subject: Re: [osg-users] How to avoid zooming through objects Hi John, I'm afraid there is a limit to the amount of support I can personally provide, it basically end beyond the core OpenSceneGraph. If you are having link problems with osgProducer::Viewer then this is something we might point you in the right direction of, but you'll need to specify what the problem is. As for trying the new stuff, even if you don't have CVS access you can still download tarballs from the website. Robert. On 11/8/06, Whitfield, John M. (SED/TMI) <[EMAIL PROTECTED]> wrote: > Yo, > > I am unable to get the osgProducer/Viewer to work, and I can't load any > new software onto the system to try the simpleviewerQT3. Trying to > include the osgProducer/Viewer gives me some weird linker errors. > > I started this with qt4osg from the openscenegraph website, that I > hacked until it worked for qt3. The main problem I seem to be having is > that the addCameraManipulator doesn't seem to be operating properly. > > As far as fixing the camera orbit goes, I found an example at > http://www.nps.navy.mil/cs/sullivan/osgtutorials/osgOrbit.htm > that I am attempting to use parts of. I guess I am really wondering > about the parent child hierarchy between positionattitudetransform, > matrixtransform, the custom orbit class and keyboard handler from the > example, since I am trying to use it with the QOsgWidget rather than the > osgProducer/Viewer. I haven't seen any example code about how to do > this. > > Thanks, > -John > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Monday, November 06, 2006 2:51 PM > To: osg users > Subject: Re: [osg-users] How to avoid zooming through objects > > On 11/6/06, Whitfield, John M. (SED/TMI) > <[EMAIL PROTECTED]> wrote: > > Yes. I have a sphere that I would like not to be able to zoom through. > I > > just started looking at collision detection. > > > > Basically what I need is a camera that moves freely, zooms in closer > to > > an object, without seeing the inside. > > Have you looked at using the TerrainManipulator? It supports terrain > following and even geocentric databases. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
