Great!

2006/11/7, Callum Prentice <[EMAIL PROTECTED]>:
I just released a library/test app that renders Web browser content to memory/textures and with a
little tweaking, it supports playback of Flash (non-interactive yet though - that's in progress). It
uses the same codebase as Firefox 2.0.

I've been meaning to grab the OSG SDK and make an OSG test app that used it - just haven't found
time yet though.

What would be a good existing demo app to look at as a starting point?

Might be something there for you to play with - the site is http://ubrowser.com - source and Win32
executables so far with other platforms to follow.

Cheers.

Callum.


>> When I played other games, (Sly Cooper) there is a lot of flash-like
>> animation between gameplay. All movies are made either with animation or
>> with game's enige. Do you have any suggestion on this topics?
>
> The way I'd tackle this would be in a similar way to the movie texture
> support is provide by the Quicktime and Xinelib plugins.  Basically
> have create an osg::ImageStream, and have a seperate thread render to
> the image.  You can then just attach the ImageStream as a normal image
> to any texture in your scene.

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