Hi Paul, I'm afraid there a few too many unknowns for me to point you to the solution. I'd recommend writing out the model to .osg and then browsing through it to see if everything is where you expect it to be.
Robert. On 11/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi Robert, So when I load a model (from an obj converted to an ive) with a material associated with it, doesn't that solve the problem for me? Well obviously it doesn't, but why not? Do I need to go through each of the loaded models and check them after they are loaded to ensure that there is a color binding for them? Isn't there an easier way? Like I said, the problem model does have a material. Is it a difference between using the material in the loaded file and a color binding in the dynamic model? I can certainly create a material to use for the dynamic model instead of doing color binding if that is better. - Paul > HI Paul, > > You need to a make sure all your osg::Geometry have a colour array > attached, otherwise colours will bleed into one another. > > Robert. > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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