Hi Paul,

I'm afraid there a few too many unknowns for me to point you to the
solution.  I'd recommend writing out the model to .osg and then
browsing through it to see if everything is where you expect it to be.

Robert.

On 11/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Hi Robert,

So when I load a model (from an obj converted to an ive) with a material
associated with it, doesn't that solve the problem for me? Well obviously
it doesn't, but why not? Do I need to go through each of the loaded models
and check them after they are loaded to ensure that there is a color
binding for them? Isn't there an easier way? Like I said, the problem
model does have a material. Is it a difference between using the material
in the loaded file and a color binding in the dynamic model? I can
certainly create a material to use for the dynamic model instead of doing
color binding if that is better.

- Paul

> HI Paul,
>
> You need to a make sure all your osg::Geometry have a colour array
> attached, otherwise colours will bleed into one another.
>
> Robert.
>


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