How difficult is it to integrate OSG code into an existing OpenGL
application?
Let's say I have an application which renders 2 different types of
scene. The app reads in object data, material information etc. etc.
then enters a framing loop and calls the main Render function.
Something like this:
InitializeXWindowGLContextEtc()
InitializeObjects()
InitializeRest()
while (still need to render)
RenderSceneA()
Or maybe the app calls RenderSceneB()
while (still need to render)
RenderSceneB()
I want to add my own Render function which uses OSG
while (still need to render)
RenderSceneC_OSG()
Is this possible? Difficult? Are there examples?
Ed
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