HI Terry,
On 11/9/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
Okay, so I experimented a bit more. If I add GL_BLEND to the .osg
file, it still doesn't affect which bin the associated geometry goes
into. Nothing gets sorted, so it looks like even the transparent
geometry goes into the opaque bin.
What's the official mechanism that OSG uses to decide what goes into
the opaque bin and what goes into the transparent bin?
The StateSet's RenderBinDetails is what controls which bins the
associated drawables are dropped into. If you do
StateSet::setRenderingHint(...) it'll just set the RenderBinDetails
for you.
Robert.
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