Hi Ed, osgfbo existed to demo osg::FrameBufferObject before its functionality was supported in osg::CameraNode. The osg::CameraNode use the FBO support to implement RTT effects, and you'll find examples of it in osgprerender, osgprerendercubemap, osgshadowtexture, osgdepthshadow.
Robert. On 11/10/06, Ed <[EMAIL PROTECTED]> wrote:
Didn't OSG include an example name osgfbo at some point? What happened to it? Ed _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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