Hi Farshid,

I did all the testing on PreciptiationEffects on my dual GPU, dual
core machine and it scales just fine.

When you same combining PreciptiionEffect and CameraNode how are you
combining them?  RTT effect?  Multiple window/multiple graphics
contexts?

The draw time going through the roof would tend suggest the driver
falling back to  software path, or perhaps serious memory thrashing
issues.  The PrecipitationEffect is designed to scale well, much more
than an CPU based particle effect code, with it reusing the same
geometry over and over to avoid any issues with memory space or
throughput.  The fact it isn't suggest to me that its most probably
falling back to software path.

The only other thing I could guess is think of is that fill rate is a
serious issue, but this would be something that would occur most of
the time.

Robert.
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