Hi Jason,
I did try that and slight improvement but the shift is still quite
substantial -> 100m. Also I need the interpolateTerrain = true because
without it I get those terrain inaccuracies that were present in OSG 1.1
(horizontal lines thru the middle of the highest LOD tiles).
Have there been any other changes to OSGterrain between aug and present? I
use GDAL 1.3.2 for both compiles.
As I mentioned CVS 0108 checkout works ok, OSG 1.2 and latest CVS return
these errors. Reason for wanting to use the latest sources is that CVS
0108 sources do have accurate terrain and textures but OSGdem crashes
eventually in level 9 or 10. (which is an issue I've been reading about on
th list as well). Anyway an OSGdem compiled with the latest sources seems
to go past level 9-10 but has these terrain/textures error.
Gert
Hi Gert,
Try setting the interpolateTerrain bool to false in the readHeightField
method and see if that fixes your problems. That shouldn't have
anything to do with the first issue you mentioned (textures shifting
from LOD level to LOD level) but may fix the second issue.
Jason
--
Gert van Maren
Head of Research & Development
K2Vi Virtual Reality Software
Data Interface Technologies Ltd
Phone: +64 21 2855581
Email: [EMAIL PROTECTED]
Web: http://www.k2vi.com
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