Dear users, this is to announce that the osgNV project has been discontinued. The main reason behind this (suffered) decision is the convergence of shading languages into the standardized OpenGL Shading Language, which is already well supported by the OSG core. As a result the Cg language, while still being supported and kept up-to-date by nVIDIA, has lost its primary role in the scene of programmable graphics. I initially developed the osgNV library to support nVIDIA extensions like vertex programs and combiners, and that was cool enough for the time. When the Cg language was made available to developers, osgNV had the great opportunity to be the first robust library to bring programmable shading into OSG. I must admit I rarely use the software I write (writing it is more fun :-), but osgNV has been a noticeable exception as I've used it in so many projects. But things change, and so do shading languages... Over the last year I've been migrating all my applications from Cg to GLSL and now I'm not using osgNV anymore. This means I'm not going to support it any longer.
Writing osgNV was an incredibly useful learning experience and I really enjoyed it. I wish to say "thank you" to every single person who helped me improving, correcting and supporting osgNV over the years, including OpenSceneGraph leaders and users. Cheers, Marco _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
