Dear users,

this is to announce that the osgNV project has been discontinued. The main
reason behind this (suffered) decision is the convergence of shading
languages into the standardized OpenGL Shading Language, which is already
well supported by the OSG core. As a result the Cg language, while still
being supported and kept up-to-date by nVIDIA, has lost its primary role in
the scene of programmable graphics. I initially developed the osgNV library
to support nVIDIA extensions like vertex programs and combiners, and that
was cool enough for the time. When the Cg language was made available to
developers, osgNV had the great opportunity to be the first robust library
to bring programmable shading into OSG. I must admit I rarely use the
software I write (writing it is more fun :-), but osgNV has been a
noticeable exception as I've used it in so many projects. But things change,
and so do shading languages... Over the last year I've been migrating all my
applications from Cg to GLSL and now I'm not using osgNV anymore. This means
I'm not going to support it any longer.

Writing osgNV was an incredibly useful learning experience and I really
enjoyed it. I wish to say "thank you" to every single person who helped me
improving, correcting and supporting osgNV over the years, including
OpenSceneGraph leaders and users.

Cheers,
Marco

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