Is there a trick to using particle systems with camera nodes.  I haven't
been able to get my particle systems working again since I switched over
to cameraNodes.  Where in the scene graph should the
ParticleSystemUpdater, ModularProgram and particleSystem geode be added?
Before I added these to the root scene graph and only translated my
emitters.  This approach does not seem to work anymore.  I tried adding
them under the cameraNode (with an ABSOLUTE_RF identity transform ) but
still no particles.  Just for the heck of it, I changed ABSOLUTE_RF to
RELATIVE_RF and I do see particles (they're just incorrect).  I'm sure
I've screwed something up but I'm not having any luck finding examples
or wiki pages covering cameraNodes with particle systems.  Anyone have
any pointers or suggestions?  Thanks.

Ken.




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