Is there a trick to using particle systems with camera nodes. I haven't been able to get my particle systems working again since I switched over to cameraNodes. Where in the scene graph should the ParticleSystemUpdater, ModularProgram and particleSystem geode be added? Before I added these to the root scene graph and only translated my emitters. This approach does not seem to work anymore. I tried adding them under the cameraNode (with an ABSOLUTE_RF identity transform ) but still no particles. Just for the heck of it, I changed ABSOLUTE_RF to RELATIVE_RF and I do see particles (they're just incorrect). I'm sure I've screwed something up but I'm not having any luck finding examples or wiki pages covering cameraNodes with particle systems. Anyone have any pointers or suggestions? Thanks.
Ken. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
