Hi all,
Sorry if this question has been asked before (couldn't find a search
option for the mailing list). I have an existing OpenG app that I want
to port over to OSG to see if there are any speed gains.
Some basic questions:
How do I set a viewing frustrum much like the gluPerspective command?
How do I resize the window instead of fullscreen on startup?
A more general question. The app I have loads a massive 3D world
(obtained from a laser scanner) which I've managed to post-process it
down to about
~6000 planes (GL_QUADS) - 167MB of texture
10 million GL_POINTS - 240MB
My Nvidia 6800 has 256MB of RAM so I assume there might be HD swapping
invovled. The question is, is OSG suitable for this large amount of data?
Thanks,
Nghia
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