Hi all,

Sorry if this question has been asked before (couldn't find a search option for the mailing list). I have an existing OpenG app that I want to port over to OSG to see if there are any speed gains.

Some basic questions:

How do I set a viewing frustrum much like the gluPerspective command?
How do I resize the window instead of fullscreen on startup?

A more general question. The app I have loads a massive 3D world (obtained from a laser scanner) which I've managed to post-process it down to about

~6000 planes (GL_QUADS) - 167MB of texture
10 million GL_POINTS - 240MB

My Nvidia 6800 has 256MB of RAM so I assume there might be HD swapping invovled. The question is, is OSG suitable for this large amount of data?

Thanks,
Nghia
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