-don
On 11/14/06, Anders Backman <[EMAIL PROTECTED]> wrote:
Even if its a RenderSurface::setAutoRepeatMode() (which is easy?)
If so, I can send you one tomorrow (its late here now)
/Anders
On 11/14/06, Don Burns <[EMAIL PROTECTED] > wrote:
> Sorry, guys, my windows machine decided to take a dump today.
> Interestingly, the disk is fine as the other partition happily boots Linux.
> I tried to follow Microsoft's brilliant recovery procedures only to find
> myself in a repetitive loop of non-productive reboots.
>
> So, this will either need to wait until I can allocate the time to arm
> wrestle with Redmond, or someone submits a fix. I'll be happy to fold in a
> submitted fix.
>
> -don
>
>
> On 11/14/06, Anders Backman <[EMAIL PROTECTED]> wrote:
> > Great, I didnt want to mess up the relationships between
> > KeyboardMouse/RenderSurface, so, for me a quick solution would work
> > just fine, even if it comes down to renderSurface->setAutoRepeat()
> >
> >
> > /Anders
> >
> >
> > On 11/13/06, Don Burns <[EMAIL PROTECTED]> wrote:
> > > At this point, we can hack in a fix to RenderSurface with an API to
> control
> > > key repeats. Going forward, things will be refactored significantly,
> and
> > > I'd like to think about this a bit further. It really doesn't fit the
> scope
> > > of RenderSurface to be controlling things like KeyRepeat events, etc, so
> in
> > > the future it will probably move somewhere else.
> > >
> > > But lets get it in there for now. I'll have a look see. I'm trying to
> > > catch up on a bit of a back log of other items right now.
> > >
> > > -don
> > >
> > >
> > > On 11/13/06, Anders Backman < [EMAIL PROTECTED]> wrote:
> > > > Mm, it SOUNDS good.
> > > > IF you check the value, its actually 1 most of the times.
> > > >
> > > > I added the code into RenderSurface_Win32.cpp
> > > >
> > > > case WM_KEYDOWN:
> > > > {
> > > > int mask = 15;
> > > > int repeat = lParam&mask;
> > > > std::cerr << "Repeat: " << repeat << std::endl;
> > > >
> > > >
> > > > When running a producer based app while pressing a key down, I get:
> > > >
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 2
> > > > Repeat: 2
> > > > Repeat: 2
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > > Repeat: 1
> > > >
> > > > So it looks like the repeat info we get is something else, anyway, its
> > > > nothing that helps here.
> > > >
> > > > On the other hand, its actually bit 30 that is interesting, it
> > > > specifies wether the key comes from a up or a down state previously.
> > > > So in a perfect world we could do:
> > > >
> > > > if (!getAutoRepeatMode() && (lParam & (1 << 30)))
> > > > break;
> > > >
> > > > The problem is that this code is in RenderSurface, and it knows
> > > > nothing about KeyboardMouse...
> > > >
> > > > So Don, what can be done about it?
> > > >
> > > > (sorry, I should have posted this on the Producer mailing-list, but
> > > > its a 3, closing into 4 year old OSG-topic, so I thought it should get
> > > > its final closure here to ;-)
> > > >
> > > > /Anders
> > > >
> > > > On 11/13/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
> > > > > Anders Backman wrote:
> > > > > > Guess if I was happy to find the setAutoRepeat(bool) method in
> > > > > > Producer/KeyboardMouse
> > > > > > Equally sad when I spotted the implementation: setAutoRepeat(bool
> > > flag) {}
> > > > > > I mean there is a vad way of solving it outside
> producer/osgProducer
> > > > > > by creating a std::map<> and store all the keyboard events to see
> if
> > > > > > they have changed or not.
> > > > > > But I dont want to implement this just to find that a better
> solution
> > > > > > is already in the pipeline...
> > > > >
> > > > > Under Windows, both WM_CHAR and WM_KEYDOWN:
> > > > >
> > >
> http://msdn.microsoft.com/library/default.asp?url=""
> > > > >
> > >
> http://msdn.microsoft.com/library/default.asp?url="">
> > > > >
> > > > > offer a value masked into bits 0-15 of the lParam of the message
> > > event. I expect the
> > > > > Producer event handling could check this value and the state of an
> > > internal AutoRepeat
> > > > > variable (controlled by setAutoRepeat()) and discard repeated
> events.
> > > > >
> > > > >
> > > > > I don't know anything special about Producer, this is just how I
> see
> > > it.
> > > > >
> > > > > > /Anders
> > > > >
> > > > > --
> > > > > Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric
> at
> > > logrus
> > > > > "I set the wheels in motion, turn up all the machines, activate
> the
> > > programs,
> > > > > and run behind the scenes. I set the clouds in motion, turn up
> light
> > > and sound,
> > > > > activate the window, and watch the world go 'round." -Prime
> Mover,
> > > Rush.
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > > [email protected]
> > > > >
> http://openscenegraph.net/mailman/listinfo/osg-users
> > > > > http://www.openscenegraph.org/
> > > > >
> > > >
> > > >
> > > > --
> > > >
> > > >
> > > >
> > >
> ________________________________________________________________
> > > > Anders Backman Email: [EMAIL PROTECTED]
> > > > HPC2N/VRlab Phone: +46 (0)90-786
> 9936
> > > > Umea university Cellular: +46 (0)70-392
> 64
> > > 67
> > > > S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
> > > >
> http://www.cs.umu.se/~andersb
> > > > _______________________________________________
> > > > osg-users mailing list
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> > > >
> > >
> > >
> > > _______________________________________________
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> > >
> > >
> >
> >
> > --
> >
> >
> >
> ________________________________________________________________
> > Anders Backman Email: [EMAIL PROTECTED]
> > HPC2N/VRlab Phone: +46 (0)90-786 9936
> > Umea university Cellular: +46 (0)70-392 64
> 67
> > S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
> > http://www.cs.umu.se/~andersb
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> >
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--
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
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