On Wed, 2006-11-15 at 14:38 +0000, Robert Osfield wrote:
> Hi Guys,
> 
> Last night it a little anti-aliased light bulb went off in my head.
> If you want high quality fonts at small sizes then the best way would
> be to generate the mipmaps that osgText uses for its texture atlas,
> not from using OpenGL hardware generate mipmap, but in software using
> FreeType to generate the appropriate point size for each level. 
> 
> To do this one would have to tweak the implementation of
> src/osgText/Font.cpp quite a bit, but it should be doable.   I'm not
> about to go off and try this, so if it sounds viable to you get stuck
> in with the code ;-) 

Hmm, this isn't a bad. It's true that for real subpixel hinting you need
to not only know your LCD alignment (which most people don't) but you
also need to know "what" your drawing on to do the proper blending to
get the right effect (I believe someone called this "writing directly to
a screen raster"--my terminology is horrible), so this might be a happy
medium between what is easy and what is most attractive to the eyes. :)

> Robert.
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