Hi Marco,

On 11/16/06, Marco Jez <[EMAIL PROTECTED]> wrote:
There is a good article on GameDev.net that explains how to do collision
detection between ellipsoids and polygons. I've used it to implement
viewer-world collision detection and it works fine:

http://www.gamedev.net/reference/articles/article1026.asp

The ray-polygon intersection test performed by osgUtil::IntersectVisitor is
not enough for this kind of collision detection (unless you can model the
collider as a point rather than as an ellipsoid).

Heh heh, neat little trick with transforming a sphere to ellipsoid.
All we need now is an EllipsoidIntersector ;-)

When the project I'm working on is finished I'll be able to release my CD
code as open source.

Oooh what a tease.  I very much look forward to that day.

Any chance of it being a Christmas present?

Or fat free alternative to an Easter egg ;-)

Good luck with the project,
Robert.
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