Hi 

I had a look at the example, and I'm still having trouble.

The main reason for this is that I'm using Producer directly to setup
the multiple windows by using the code shown below:
"
Producer::CameraConfig* setupCameras()
{
   motionCameraConfig = new Producer::CameraConfig();
   Producer::Camera* motionCameras[3];

   std::string cameraNames[3];
   cameraNames[0]= "Main";
   cameraNames[1]= "Missile";
   cameraNames[2]= "Target";
  
   for (int i = 0; i < 3; i++)
   {
      motionCameras[i] = new Producer::Camera();
      motionCameras[i]->getLens()->setAutoAspect(true);
      motionCameras[i]->setShareLens(false);
      motionCameraConfig->addCamera(cameraNames[i],motionCameras[i]);
   }
   
   motionCameras[MAIN_CAMERA]-> setProjectionRectangle(0.05f, 0.95f,
0.4f, 0.95f);//x,y, width, height
   motionCameras[MISSILE_CAMERA]-> setProjectionRectangle(0.05, 0.45,
0.05f, 0.35);
   motionCameras[TARGET_CAMERA]->  setProjectionRectangle(0.5f, 0.95f,
0.05f, 0.35f);

   Producer::RenderSurface* rsOne =
motionCameras[MAIN_CAMERA]->getRenderSurface();

   // set the number of screens
   rsOne->setScreenNum(0);

   // set the window title bar caption
   rsOne->setWindowName("Missile _Viewer");

   // set the window client size
   rsOne->setWindowRectangle(0,0,screenWidth,screenHeight);//width then
height

   // set the camera position

motionCameras[MAIN_CAMERA]->setViewByLookat(Producer::Vec3(0.0f,0.0f,-6.0f),Producer::Vec3(0.0f,0.0f,0.0f),
  Producer::Vec3(0.0f,1.0f,0.0f));

   motionCameras[MISSILE_CAMERA]->setRenderSurface( rsOne );
   motionCameras[TARGET_CAMERA]->setRenderSurface( rsOne );

   return motionCameraConfig; 
}
"
I can access the Producer camera using

motionCameras->findCamera("Target")
However there are no methods for adding a geode to the camera.

Is there a way around this?

I think its more lack of understanding on my side that is giving the
issues. 

Thanks 
Tristan


On Thu, 2006-11-16 at 09:18 +0000, Robert Osfield wrote:
> Hi Tristan,
> 
> There is an osghud example that uses an osg::CameraNode inserted into
> the scene graph.  Perhaps will suit your purpose.
> 
> Robert.
> 
> On 11/16/06, Tristan McMillan <[EMAIL PROTECTED]> wrote:
> > Hi Osg Users
> >
> > I'm having a bit of a problem. I'm trying to place a HUD and text in one
> > camera view. However, I have been unable to find how to go about doing
> > this.
> >
> > My current code, as working from the multiple camera example, received
> > the NPS tutorials website
> > (http://www.nps.navy.mil/cs/sullivan/osgtutorials/index.htm), places a
> > hud within each subordinate camera.
> >
> > I think I need to link it to the camera window, but I'm not sure how to
> > do this. I've looked through the Producer camera class but can't find a
> > method that seems to work for me.
> >
> > Thanks
> > Tristan
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
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